Submissions
| Submission
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Title
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PDF
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Authors
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| DOSU
|
DOSU: DIFFICULTY-CONDITIONED ON-GRID SEQUENCE UNMASKING FOR OSU!TAIKO CHART GENERATION
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|
Junyoung Koh, Hao-Wen Dong
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| FumenLab
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FUMENLAB: PLAN-CONDITIONED JOINT GENERATION AND REFINEMENT OF OSU!TAIKO CHARTS
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Ryo Mitoma
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| HiTaiko
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HiTaiko: Hierarchical osu!Taiko Chart Generation via Metrical Candidate Selection
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Sungjung Park
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| MALer
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RHYTHM GAME CHART GENERATION WITH PRE-TRAINED MUSIC TRANSCRIPTION MODEL
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Sojeong An, Chris Donahue, Dasaem Jeong
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Test Set
Song Selection
| Title
|
Artist
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Genre
|
Language
|
Tags
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BPM
|
| Silver Bullet
|
Ennnn
|
Electronic
|
Instrumental
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breakcore, neurofunk, tech
|
89-379 (mostly 175)
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| A fight in Tunisia
|
Sobrem & NIWASHI
|
Jazz
|
Instrumental
|
piano
|
148
|
| Something Fun
|
JOYLESS
|
Rock
|
English
|
male vocal
|
194
|
| closer to you (than ever before)
|
xiiiac13
|
Electronic
|
Instrumental
|
lo-fi
|
110
|
| YUBIKIRI-GENMAN
|
Mili
|
Pop
|
Japanese
|
j-pop, progressive, female vocal
|
59-146 (mostly 146)
|
| Himitsu feat. KAFU
|
MIMI
|
Pop
|
Japanese
|
j-pop, vocaloid
|
168
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Default Settings
| Parameter
|
Kantan
|
Futsuu
|
Muzukashii
|
Oni
|
Inner Oni
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| Overall Difficulty
|
3
|
4
|
5
|
5
|
6
|
| HP Drain Rate
|
8
|
7
|
6
|
5
|
5
|
Results
Algorithmic Evaluation Results
120 beatmaps were checked using AiMod across 4 models, 6 songs, and 5 difficulties.
Difficulty ordering warnings:
- DOSU - closer to you - Inner Oni < Oni
- MALer - YUBIKIRI-GENMAN - Inner Oni < Oni
- MALer - closer to you - Kantan < Oni < Futsuu < Inner Oni < Muzukashii
DOSU
| Song
|
Kantan
|
Futsuu
|
Muzukashii
|
Oni
|
Inner Oni
|
| Silver Bullet
|
OK
|
OK
|
OK
|
OK
|
OK
|
| A fight in Tunisia
|
OK
|
OK
|
OK
|
OK
|
OK
|
| Himitsu
|
OK
|
OK
|
OK
|
OK
|
OK
|
| yubikiri-genman
|
OK
|
OK
|
OK
|
OK
|
OK
|
| something fun
|
OK
|
OK
|
OK
|
OK
|
OK
|
| closer to you
|
OK
|
OK
|
OK
|
OK
|
OK
|
FumenLab
| Song
|
Kantan
|
Futsuu
|
Muzukashii
|
Oni
|
Inner Oni
|
| Silver Bullet
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
Objects <10ms apart and concurrent objects
|
Objects <10ms apart and concurrent objects
|
| A fight in Tunisia
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
OK
|
OK
|
OK
|
| Himitsu
|
OK
|
OK
|
OK
|
OK
|
Minor snapping issue on drumrolls and swells
|
| yubikiri-genman
|
OK
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
OK
|
OK
|
| something fun
|
OK
|
OK
|
OK
|
OK
|
OK
|
| closer to you
|
OK
|
OK
|
OK
|
OK
|
OK
|
HiTaiko
| Song
|
Kantan
|
Futsuu
|
Muzukashii
|
Oni
|
Inner Oni
|
| Silver Bullet
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
OK
|
| A fight in Tunisia
|
OK
|
OK
|
OK
|
OK
|
OK
|
| Himitsu
|
OK
|
OK
|
OK
|
OK
|
OK
|
| yubikiri-genman
|
OK
|
OK
|
OK
|
Minor snapping issue on drumrolls and swells
|
Minor snapping issue on drumrolls and swells
|
| something fun
|
OK
|
OK
|
OK
|
OK
|
OK
|
| closer to you
|
Unused audio at the end
|
Unused audio at the end
|
Unused audio at the end
|
Unused audio at the end
|
OK
|
MALer
| Song
|
Kantan
|
Futsuu
|
Muzukashii
|
Oni
|
Inner Oni
|
| Silver Bullet
|
OK
|
OK
|
OK
|
OK
|
OK
|
| A fight in Tunisia
|
OK
|
OK
|
OK
|
OK
|
OK
|
| Himitsu
|
OK
|
OK
|
OK
|
OK
|
OK
|
| yubikiri-genman
|
OK
|
OK
|
OK
|
OK
|
OK
|
| something fun
|
OK
|
OK
|
OK
|
OK
|
OK
|
| closer to you
|
Unused audio at the end
|
Unused audio at the end
|
Unused audio at the end
|
Unused audio at the end
|
Unused audio at the end
|
Expert Evaluation Results
5 osu!taiko mappers evaluated submissions across 5 songs: Silver Bullet, A fight in Tunisia, YUBIKIRI-GENMAN, Something Fun, and closer to you. Each judge was assigned 3 songs based on their familiarity and interest of the songs, and each song was evaluated by 3 judges. For every assigned song, judges assessed submissions from all 4 models on 4 categories (Musical Representation, Creativity, Gameplay, and Human-Likeness) using an integer scale from 1 to 10. We follow Monthly Beatmapping Contest and adopt within-song normalization. For each category, judge X's final score = (judge X's raw score - judge X's average raw score) / judge X's standard deviation within that song.
| Mapper
|
Musical Representation
|
Creativity
|
Gameplay
|
Human-Likeness
|
Overall Mean
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| DOSU
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| FumenLab
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| MALer
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| HiTaiko
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| Amasugi (human mapper)
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