Difference between revisions of "2026:Rhythm Game Chart Generation Results"
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! Gameplay | ! Gameplay | ||
! Human-Likeness | ! Human-Likeness | ||
| + | ! Qualitative Feedback | ||
|- | |- | ||
| DOSU | | DOSU | ||
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| '''2.0099''' | | '''2.0099''' | ||
| −0.4552 | | −0.4552 | ||
| + | | Musical representation drew mixed assessments. Oni and Muzukashii showed effective sound selection, but Inner Oni was conservative early and uneven near the ending. Inconsistent special-object use and variable-BPM handling weakened coherence across difficulties. | ||
|- | |- | ||
| FumenLab | | FumenLab | ||
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| −3.5863 | | −3.5863 | ||
| −1.9478 | | −1.9478 | ||
| + | | Oni and Inner Oni showed promising sound selection, but awkward bursts and near-overlapping notes compromised gameplay near the ending. Kantan was excessively sparse, while intermediate difficulties were comparatively plain. Repeated musical phrases received inconsistent treatment. | ||
|- | |- | ||
| HiTaiko | | HiTaiko | ||
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| '''2.0099''' | | '''2.0099''' | ||
| '''4.1634''' | | '''4.1634''' | ||
| + | | Coherent musical representation and expressive color patterns were recurring strengths. Inner Oni made quieter passages disproportionately dense, while Oni was comparatively restrained. Futsuu and Muzukashii showed promising structure, although assessments of the lower-tier ending differed. Finisher placement remained inconsistent. | ||
|- | |- | ||
| MALer | | MALer | ||
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| −0.4335 | | −0.4335 | ||
| −1.7604 | | −1.7604 | ||
| + | | Imaginative Oni patterns and distinctive sectioning were offset by rhythms that often felt disconnected from the music. Inner Oni contained timing and overlap problems; unusual subdivisions in Muzukashii and questionable sound selection in Futsuu weakened the difficulty spread. | ||
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Revision as of 09:28, 11 October 2026
Contents
Submissions
| Submission | Title | Authors | |
|---|---|---|---|
| DOSU | DOSU: DIFFICULTY-CONDITIONED ON-GRID SEQUENCE UNMASKING FOR OSU!TAIKO CHART GENERATION | Junyoung Koh, Hao-Wen Dong | |
| FumenLab | FUMENLAB: PLAN-CONDITIONED JOINT GENERATION AND REFINEMENT OF OSU!TAIKO CHARTS | Ryo Mitoma | |
| HiTaiko | HiTaiko: Hierarchical osu!Taiko Chart Generation via Metrical Candidate Selection | Sungjung Park | |
| MALer | RHYTHM GAME CHART GENERATION WITH PRE-TRAINED MUSIC TRANSCRIPTION MODEL | Sojeong An, Chris Donahue, Dasaem Jeong |
Test Set
Song Selection
| Title | Artist | Genre | Language | Tags | BPM |
|---|---|---|---|---|---|
| Silver Bullet | Ennnn | Electronic | Instrumental | breakcore, neurofunk, tech | 89-379 (mostly 175) |
| A fight in Tunisia | Sobrem & NIWASHI | Jazz | Instrumental | piano | 148 |
| Something Fun | JOYLESS | Rock | English | male vocal | 194 |
| closer to you (than ever before) | xiiiac13 | Electronic | Instrumental | lo-fi | 110 |
| YUBIKIRI-GENMAN | Mili | Pop | Japanese | j-pop, progressive, female vocal | 59-146 (mostly 146) |
| Himitsu feat. KAFU | MIMI | Pop | Japanese | j-pop, vocaloid | 168 |
Default Settings
| Parameter | Kantan | Futsuu | Muzukashii | Oni | Inner Oni |
|---|---|---|---|---|---|
| Overall Difficulty | 3 | 4 | 5 | 5 | 6 |
| HP Drain Rate | 8 | 7 | 6 | 5 | 5 |
Results
Algorithmic Evaluation Results
120 beatmaps were checked using AiMod across 4 models, 6 songs, and 5 difficulties.
Difficulty ordering warnings:
- DOSU - closer to you - Inner Oni < Oni
- MALer - YUBIKIRI-GENMAN - Inner Oni < Oni
- MALer - closer to you - Kantan < Oni < Futsuu < Inner Oni < Muzukashii
DOSU
| Song | Kantan | Futsuu | Muzukashii | Oni | Inner Oni |
|---|---|---|---|---|---|
| Silver Bullet | OK | OK | OK | OK | OK |
| A fight in Tunisia | OK | OK | OK | OK | OK |
| Himitsu | OK | OK | OK | OK | OK |
| yubikiri-genman | OK | OK | OK | OK | OK |
| something fun | OK | OK | OK | OK | OK |
| closer to you | OK | OK | OK | OK | OK |
FumenLab
| Song | Kantan | Futsuu | Muzukashii | Oni | Inner Oni |
|---|---|---|---|---|---|
| Silver Bullet | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | Objects <10ms apart and concurrent objects | Objects <10ms apart and concurrent objects |
| A fight in Tunisia | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | OK | OK | OK |
| Himitsu | OK | OK | OK | OK | Minor snapping issue on drumrolls and swells |
| yubikiri-genman | OK | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | OK | OK |
| something fun | OK | OK | OK | OK | OK |
| closer to you | OK | OK | OK | OK | OK |
HiTaiko
| Song | Kantan | Futsuu | Muzukashii | Oni | Inner Oni |
|---|---|---|---|---|---|
| Silver Bullet | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells | OK |
| A fight in Tunisia | OK | OK | OK | OK | OK |
| Himitsu | OK | OK | OK | OK | OK |
| yubikiri-genman | OK | OK | OK | Minor snapping issue on drumrolls and swells | Minor snapping issue on drumrolls and swells |
| something fun | OK | OK | OK | OK | OK |
| closer to you | Unused audio at the end | Unused audio at the end | Unused audio at the end | Unused audio at the end | OK |
MALer
| Song | Kantan | Futsuu | Muzukashii | Oni | Inner Oni |
|---|---|---|---|---|---|
| Silver Bullet | OK | OK | OK | OK | OK |
| A fight in Tunisia | OK | OK | OK | OK | OK |
| Himitsu | OK | OK | OK | OK | OK |
| yubikiri-genman | OK | OK | OK | OK | OK |
| something fun | OK | OK | OK | OK | OK |
| closer to you | Unused audio at the end | Unused audio at the end | Unused audio at the end | Unused audio at the end | Unused audio at the end |
Expert Evaluation Results
5 osu!taiko mappers evaluated submissions across 5 songs: Silver Bullet, A fight in Tunisia, YUBIKIRI-GENMAN, Something Fun, and closer to you. Each judge was assigned 3 songs based on their familiarity and interest of the songs, and each song was evaluated by 3 judges. For every assigned song, judges assessed submissions from all 4 models on 4 categories (Musical Representation, Creativity, Gameplay, and Human-Likeness) using an integer scale from 1 to 10. We follow Monthly Beatmapping Contest and adopt within-song normalization. For each category, judge X's final score = (judge X's raw score - judge X's average raw score) / judge X's standard deviation within that song, and a submission's score is the sum of each judge's final score.
Silver Bullet
| Model | Musical Representation | Creativity | Gameplay | Human-Likeness | Qualitative Feedback |
|---|---|---|---|---|---|
| DOSU | 1.5872 | −2.6304 | 2.0099 | −0.4552 | Musical representation drew mixed assessments. Oni and Muzukashii showed effective sound selection, but Inner Oni was conservative early and uneven near the ending. Inconsistent special-object use and variable-BPM handling weakened coherence across difficulties. |
| FumenLab | 0.3005 | 0.9401 | −3.5863 | −1.9478 | Oni and Inner Oni showed promising sound selection, but awkward bursts and near-overlapping notes compromised gameplay near the ending. Kantan was excessively sparse, while intermediate difficulties were comparatively plain. Repeated musical phrases received inconsistent treatment. |
| HiTaiko | 1.2778 | 1.8629 | 2.0099 | 4.1634 | Coherent musical representation and expressive color patterns were recurring strengths. Inner Oni made quieter passages disproportionately dense, while Oni was comparatively restrained. Futsuu and Muzukashii showed promising structure, although assessments of the lower-tier ending differed. Finisher placement remained inconsistent. |
| MALer | −3.1656 | −0.1726 | −0.4335 | −1.7604 | Imaginative Oni patterns and distinctive sectioning were offset by rhythms that often felt disconnected from the music. Inner Oni contained timing and overlap problems; unusual subdivisions in Muzukashii and questionable sound selection in Futsuu weakened the difficulty spread. |
Community Evaluation Results
| Mapper | Musical Representation | Creativity | Gameplay | Human-Likeness | Overall Mean |
|---|---|---|---|---|---|
| DOSU | |||||
| FumenLab | |||||
| MALer | |||||
| HiTaiko | |||||
| Amasugi (human mapper) |